1. Who are they?
· Media company – publish more than 150 magazines
· This includes genres of video games, technology, automotive, cycling, films, photography
· ‘Biggest music making publisher in both the US and the UK’ – Future PLC 2011
2. Are they British/ Euopean/ American?
· All
3. What other magazines do they produce?
· Biggest titles – Xbox 360: The Official Magazine, Total Film, T3, Guitar World and Maximum PC
· Magazines for games, technology, music, sport, cycling
4. What other media texts do they produce?
· Websites for their magazines
· Attract 7 mil visitors via T3.com, maclife.com
5. Do they produce products other than media texts?
· Metal Hammer merchandise
· The Heavy List – music app
· Bikeradar.com – downloadable routes and largest reviews database
· T3 Gadgets Awards
· Podcasts
· Videos
6. How important is convergence for your institution?
· Very – used existing convergences to further appeal to prosumers
· Important in retaining advertising revenue to remain advanced enough to attract advertisers
· Website example of conversion
· Nearly 60,00 individual visitors since starting (future licensing.com)
· Alexa’s web traffic
1. White male
2. No children
3. Educated
4. 18-24
5. Spend 2.7 minutes
· Targets the right market
· Website allows them to interact
1. Voting polls – ‘Which game are you most looking forward to in 2012?’
· Uses Gratification Theory (1974) – sense of contributing to a community,
· educated and entertained with video exclusives and podcasts – Trivium – Directed to muza – people can add comments/ share the videos via Twitter and Facebook – stops prosumers from going to competitors – convergence provides best service for users
· Convergence maintains interest in Metal Hammer brand
i. Web 2.0 – allows user generated content
· CONVERGENCE COULD REPLACE THE PHYSICAL MAGAZINE ITSELF
· Future PLC offers solutions for licensing their magazines across their portfolio to iPad and iPhone
7. How do they market their magazine?
· At their events – target the audience they wish to sell to – virally at the events – guerrilla marketing
· Base everything the do on passionate enthusiasts called prosumers – ‘passion for their hobby makes them like professional consumers’
8. Use of NMT
· Metal Hammer’s The Heavy List app
· Facebook and Twitter account
· Forums – like minded people can discuss festivals/ readers reviews (UGC)
· Synergy
· Podcasts
· Hammerfest – own festival
9. How does the institution distribute their magazine?
· Sold WHSmiths, Sainsbury’s and Morrisons – m/c
· Lidl, Esso and BP – w/c
· Target different social classes – more chance of people buying
10. How do they make money?
· Merchandise
· Hammerfest tickets
· Online advets – on the side of the page – similar to them
· Costs £4.25 monthly – min of £51 per person per year
· Xbox 360 Magazine - £5.99 monthly – min of £71.88 per person per year
11. How important is the relationship between the advisers and the magazine institution?
· Very – as if a brand is advertised well then people are more likely to buy from them
· People trust magazine adverts more, so companies will want to be advertised
· Gone up online from 22%-33% (Steve Spring, May 2011)
12. Challenges of the magazine industry?
· Increase use of online content could wipe out printed magazine completely
· BUT – Metal Hammer’s circulation rose to ).1% in 2011 to just over 44,000 unlike NME who fell 14.3% to 29,020 (pressgazette.com)
· Magazine doesn’t advertise online as much
· ‘The shift creates both a threat (in terms of potentially reducing magazine revenues) and opportunities’ (Interim Report, May 2011)
· Because their audience are prosumers, they are ‘more engaged, more loyal, more committed and more prepared to pay premium prices for premium products’
· Niche market means they specifically cater to readers needs
1. Forums allow them to do this
13. Who’s their core buyer?
· Male
· 20-34
· Hardrock and heavy metal lovers
· With education
· No children
· Alexa.co.uk
14. Are they targeting a niche/ small or mass population?
· Niche – subjected to Metal Hammer Lovers
15. How do they target audiences?
· Target one main audience – provide them with info from a specific background – metal/ heavy rock bands and artists
· Website – competitions and news – meet and see favourite rock bands – pod casts and videos
· Readers can get involved on the forums – share personal views – read by Metal Hammer Company
16. What do they offer them in terms of products they offer/ produce?
· CD-Rom’s, DVD’s –Full Studio album from Metal Titans Furyon
· Brochures
· Product samples
· Small magazines – December issue – Nightwish
· The Heavy List app – top tracks - £5 – serious lovers of the brand would get this
· Podcasts
· Exclusive videos
· Subscriptions – free gift each month
· Merchandise
· Twitter, Facebook accounts – Twitter – ‘Who’s your defender?’
i. Polls –‘ Which game are you most looking forward to in 2012?’
· Hammerfest
17. What opportunities do the audience have and how might this satisfy mainstreamers/ succeeders, etc?
· Competitions
· Win gig tickets – Wednesday 13!
· Meet and greet – A Pale Horse Named Death
· Not really mainstreamers cup of tea – specific audience in mind
18. Mode of address and how does it appeal to the target audience?
· ‘Join the Crusade’ writing style – explitive ‘F*** you!’ – readers feel a sense of community within the magazine
· Advets stress the anti-establishment ideologies with Attitude Clothing and HMV Metal – Ticket adverts
· Coilloquial – decreases distance between writers and consumers – reader feels like they are friends
· Encorages people to email anything into Ask Jurgen
1. Makes them feel worthy
19. How is the brand being positioned?
· ‘ultimate Bible’ for every Hard Rock and Heavy Metal fan
· A magazine that is passionate about the music and the lifestyle that comes with it
· Unique – only focuses on a niche market, so caters specifically for their needs – POD/USP – creates brand loyalty
20. What are the brand values?
· Aim to be the ‘number one provider of content’ in their ‘specialist sectors’
· To be able to give their readers everything and anything about heavy metal etc
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